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Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram

Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram. Aniso Rules (1/3) richleader.com. Aniso Rules (2/3) Serious Sam extremetech.com. Aniso Rules (3/3) Serious Sam extremetech.com. Texture Generation Who needs artists? Procedural Texturing

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Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram

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  1. Maya 4 Fundamentals and MP4 Special thanks to Shaun Budhram

  2. Aniso Rules (1/3) richleader.com

  3. Aniso Rules (2/3) Serious Sam extremetech.com

  4. Aniso Rules (3/3) Serious Sam extremetech.com

  5. Texture Generation Who needs artists? Procedural Texturing Use a random procedure to generate the colors Perlin noise (not just for color) Good for wood, marble, water, fire… Unreal Tournament did it quite a bit Texture Synthesis No games use this to my knowledge Efros & Leung, Ashikhmin use neighborhood statistics Cohen (Siggraph 2003) has a much faster tile based method

  6. Doom III is pretty (1/2)

  7. Doom III is pretty (2/2)

  8. Halo

  9. Doo… err… Halo 2

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