1 / 1

Evolutionary Combat: Kinect Fusion 2D Game

Dive into the world of Evolutionary Combat where players aim to reach the top of the evolutionary chain by efficiently using fighting joints. Evolve to unlock new abilities and enhance your combat skills. This PC game utilizes Kinect Fusion, requiring real-world exertion to move characters on screen and simulate dynamic evolution using fighting techniques. Track move frequencies and characteristics like defensive behavior and aggression, with Gesture Recording API support and Dynamic Time Warping for gesture detection. Customize gesture recognition, map gestures to actions, and use Gesture -> Keyboard mapping for seamless gameplay. Developed with the XNA Fighter Engine by Max The Kokusai Warrior, this game features a character editor, stage editor, AI support, and comes bundled with one stage and character.

Télécharger la présentation

Evolutionary Combat: Kinect Fusion 2D Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. EVOLUTION!!! KINECT ENGINE . GAME • 2D Combat Game • Players aim to reach the top of the evolutionary chain • Players evolve by efficiently using fighting joints • Depending on what you evolve into you get new or enhanced abilities • Two Players • PC Game + Kinect Fusion • Players have to exert themselves in the real world to move characters on screen • To simulate a dynamic evolution using fighting techniques • Evolution Secrets • Frequency of different types of moves (eg. Kicks and Punches vs Blocks) or Backing away/Moving forward are tracked • These dimensions are analyzed for characteristics like defensive behavior, aggression, etc. • Gesture Recording API Support • Dynamic Time Warping • Uses dynamic programming to match up as many sub-sequences as possible • Used for comparing sequences of differing lengths (positional data over time) • Thresholds to detect gestures • Gesture Recognition Customization • Individual joints can be selected for a gesture • Two players can be monitored simultaneously • Gestures are mapped to appropriate actions on screen • Gesture  Keyboard Mapping • 2D Game engine • XNA Fighter Engine – by Max The Kokusai Warrior, Trieste - Italy. • Runs as an extension of the FlatRedBall Engine in XNA • Features • Character editor • Stage Editor • AI Support • Comes bundled with one stage and one character

More Related