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This seminar explores the intricacies of memory and the cognitive cycle within the framework of cognitive science. Key topics include long-term memory types such as procedural, declarative, and episodic memory, alongside their implementation in intelligent systems like IDA. Participants will learn about the cognitive cycle, its relationship with consciousness, and how it relates to working memory. The seminar addresses attention mechanisms, the competition for consciousness, and the recruitment of resources in cognitive tasks, elucidating the complex interplay between memory and cognition.
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Memory & the Cognitive Cycle Cognitive Science Seminar—Spring 2003 Stan Franklin
Long-term Memory • Procedural Memory • Includes language generation • Implemented in IDA by behavior streams, behaviors, codelets • Declarative Memory • Autobiographical Memory—long-term memory of events • Semantic Memory—long-term memory of facts • Implemented in IDA by Sparse Distributed Memory
Declarative Memory • Content Addressable • Small cue often suffices • Associative • Distinctive items easy to retrieve • Similar items tend to blur and loose details • Time span of decades or indefinite—little or no decay • Capacity seemingly unlimited • Retrieval can be voluntary or involuntary
Transient Episodic Memory • Content addressable • Small cues often suffice • Associative • Large capacity • Decay rate in hours or perhaps a day • Needed to deal with periodic similar items • Other names • episodic memory (Conway) • extended working memory (Donald)
Working Memory • Small capacity • Decays in seconds • Various modal buffers • Implemented as a workspace in IDA
Sensory Memory • Sensory or endogenous • Small capacity • Decays in milleseconds • Implemented in IDAby activity in slipnet nodes
IDA’s Cognitive Cycle • Specifies the role of consciousness in cognition • Clarifies the relationship between consciousness and the various memories • Makes explicit the role of consciousness in recruiting relevant resources • Provides a tool for the fine-grained analysis of various cognitive tasks
CC1—Perceiving • Preconscious perception • External or internal • Processing of portions of the stimuli • Creation of meaning • Recognition • Categorization
CC2—Store Percept in WM • Percept stored in preconscious buffers of WM • Visuo-spatial sketchpad • Phonological loop • Buffers may contain earlier contents also • Decay time measured in seconds
CC3—Local Associations • Uses contents of preconscious WM buffers as the cue • Retrieves local associations from • Transient episodic memory • Declarative memory • Contents of WM plus these associations correspond to • Baddeley’s episodic buffer • Ericsson and Kintsch’s Long-term Working Memory
Attention codelets view LTWM Form coalitions with information codelets Vie to bring various portions of contents to consciousness Attention codelet from a previous cycle can win Factors include Relevancy Importance Urgency Insistence Recency CC4—Competition for Consciousness
CC5—Conscious Broadcast • Coalition with highest average activation is chosen • Is said to be in the spotlight, or to occupy the global workspace • The information content of the coalition is broadcast to all codelets • GW theory postulates this broadcast as the moment of phenomenal consciousness • Content of consciousness stored in transient episodic memory
CC6—Recruitment of Resources • Relevant behavior codelets respond to broadcast • Typically codelets whose variables can be bound from information in the conscious broadcast. • If the successful attention codelet was an expectation codelet, responding codelets may be those some of whose actions can help to rectify the unexpected situation.
CC7—Setting Goal Context Hierarchy • Instantiate goal context hierarchy (behavior stream) • If needed • Possibly more than one • Bind variables using information from conscious broadcast • Send environmental activation to appropriate behaviors
CC8—Action Chosen • Behaviors (goal contexts) get activation from • Drives • Environment • Other behaviors • The single behavior is chosen that • Is executable • activation over threshold • higher activation than other such behaviors
CC9—Action Taken • Chosen behavior binds variables in its behavior codelets • Then releases its behavior codelets including at least one expectation codelet • These behavior codelets perform the task of the behavior • This action may effect the external or internal environment
Cognitive Cycles • In humans each cognitive cycle takes about 200ms • An automatized cycle would take less time • Cognitive cycles can overlap • Cycles must maintain the seriality of consciousness • Unconscious activity on each side of the conscious broadcast can operate in parallel • Humans might have a dozen cognitive cycles active during a single second
Rate Comparison • Cognitive Cycles—about five per second • Sacades of the Eye—five to seven per second • Hand Tremors—five to seven per second
Consciously Mediated Action vs. Voluntary Action Selection • Voluntary action selection • Go to the fridge for orange juice • Choice between go or wait, orange juice or coke or water • Consciously mediated action • Find and grasp the handle • Unconscious actions • Pull the refrigerator door open
Hypotheses from the IDA Model • Human cognition functions by means of a continual iteration of cognitive cycles • The existence of transient episodic memory • Contents of consciousness stored in transient episodic memory • Contents of transient episodic memory consolidated into declarative memory • Significant learning can only occur consciously
Web and Email Addresses • Stan Franklin • franklin@memphis.edu • www.cs.memphis.edu/~franklin • “Conscious” Software Research Group • www.cs.memphis.edu/~csrg