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INFORMATION TECHNOLOGY

INFORMATION TECHNOLOGY. FET National Curriculum Statements (Schools) Information Session. OUTCOMES FOR THE SESSION. Demonstrate an understanding of the impact that the principles of the NCS will have on the teaching, learning and assessment of the new subjects.

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INFORMATION TECHNOLOGY

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  1. INFORMATION TECHNOLOGY FET National Curriculum Statements (Schools) Information Session

  2. OUTCOMES FOR THE SESSION • Demonstrate an understanding of the impact that the principles of the NCS will have on the teaching, learning and assessment of the new subjects. • Demonstrate an understanding of the generic design features of the NCS. • Demonstrate an understanding of the alignment between GET and FET • Demonstrate an understanding of the link between GET learning areas and the NCS for Information Technology

  3. OUTCOMES FOR THE SESSION • Demonstrate an understanding of the design features of Information Technology • Identify learning needs for teachers in terms of new content/skills and ICT • Identify possible teaching and learning support material.

  4. PRINCIPALS OF THE NCS UNDERPINNING INFORMATION TECHNOLOGY OBE CO’s / DO’s/ LO’s Human rights, Inclusivity, Environmental and Social Justice, Valuing indigenous knowledge systems, Credibility. High Knowledge and High Skills INFROMATION TECHNOLOGY • Social Transformation • Redres of Imbalances

  5. Infusing Critical Outcomes The Critical Outcomes require learners to be able to: • identify and solve problems and make decisions using critical and creative thinking; • work effectively with others as members of a team, group, organisation and community; • organise and manage themselves and their activities responsibly and effectively; • collect, analyse, organise and critically evaluate information; • communicate effectively using visual, symbolic and/or language skills in various modes; • use science and technology effectively and critically showing responsibility towards the environment and the health of others; and • demonstrate an understanding of the world as a set of related systems by recognising that problem solving contexts do not exist in isolation.

  6. Infusing Developmental Outcomes The Developmental Outcomes require learners to be able to: • reflect on and explore a variety of strategies to learn more effectively; • participate as responsible citizens in the life of local, national and global communities; • be culturally and aesthetically sensitive across a range of social contexts; • explore education and career opportunities; and • develop entrepreneurialopportunities

  7. ALIGNMENT BETWEEN GET EN FET

  8. LEARNING FIELDS • Languages (Fundamental) • Arts and Culture • Business, Commerce, Management and Service Studies • Human and Social Studies and Languages • Manufacturing, Engineering and Technology • Physical, Mathematical, Computer, Life and Agricultural Sciences

  9. Physical Sciences Mathematical Literacy Mathematics Life Sciences Agricultural Sciences Computer Applications Technology Information Technology WHICH LEARNING FIELD? Physical, Mathematical, Computer, Life and Agricultural Sciences

  10. RULES OF COMBINATION

  11. LINKS WITH GET TECHNOLOGY LO 1 The learner is able to apply technological processes and skills ethically and responsibly using Information and Communication Technology

  12. EDUCATIONAL AND CAREER LINKS GET: especially Technology FET: INFORMATION TECHNOLOGY • Further Studies Career pathways

  13. DEFINITION of IT • IT focuses on: • the solution of problems through • logical thinking • information management • communication • development of computer applications • awareness of social and economical implications of using computers

  14. WHAT IS INFORMATION TECHNOLOGY ALL ABOUT? Information Technology will enable learners to understand thegeneral principles of computing and develop structured solutions to problems using appropriateapplication packages, a current programming language, hardware and software and will promote the use of that understanding in their daily lives, in the world of work and in their communities (IT Subject Statement)

  15. PURPOSE • Information Technology equips learners with knowledge, skills, values and attitudes to: • understand the concepts and principles of computers and computer applications • understand how computers impact on life • use computers • program computers • follow a career path

  16. Content for Information Technology • Computer hardware and devices • Career paths and Future trends • System software • Social, Economical and Ethical issues • Data structures • Algorithm design • less emphasis on sorting, searching, etc. • Programming • database query language calls • Networking principles • e-Communications • Management of information • Database development • Spreadsheets • Web authoring

  17. Computer hardware and devices • Career paths and Future trends • System software • Social, Economical and Ethical issues • Data structures • Algorithm design • less emphasis on sorting, searching, etc. • Programming • database query language calls • Networking principles • e-Communications • Management of information • Database development • Spreadsheets • Web authoring

  18. THE “BIG PICTURE” • Changes in the content – new topics and change in emphasis • Programming and application packages • Different approach – “integration” rather than “segregation” • Changes in methods of assessment • Principle: From the known to the unknown, simple to more complex

  19. LEARNING OUTCOME 1 Hardware and System Software The learner is able to demonstrate an understanding of and competently operate computer-based technologies

  20. LEARNING OUTCOME 2 e-Communication The learner is able to apply creative uses of different computer technologies to facilitate electronic communication.

  21. LEARNING OUTCOME 3 Social and Ethical issues The learner is able to critically analyse the impact of computer technologies on socio-economic, environmental, political and ethical issues

  22. LEARNING OUTCOME 4 Programming and Software Development The learner is able to design, implement, test and deliver efficient and effective solutions to problem situations.

  23. LO Learning Outcome Weighting 1 Hardware and system software 20% 2 e-Communication 12% 3 Social and ethical issues 8% 4 Programming and software development 60% LEARNING OUTCOMES AND WEIGHTINGS

  24. What must be taught/learnt? Activity: • Divide in groups and make a list of the learning content of each learning outcome. (Chapter 3) • Indicate in your list any new content. • Make a list of the content for which educators (at present teaching Computer Studies) will need training. • Report back per group

  25. Web development (15%) Database Development (25%) Programming (50%) Spreadsheet (10%) THEORY

  26. FORMS OF ASSESSMENT • Assignments • Case studies • Checklists • Classroombased activities • Discussions • Peer assessment • Performance assessment tasks (Projects) • Personal interviews • Presentations • Research • Self assessment • Simulations • Tests and examinations • Other

  27. Rating Code Description of Competence Marks (%) 6 Outstanding 80-100 5 Meritorious 60-79 4 Satisfactory 50-59 3 Adequate 40-49 2 Partial 30-39 1 Inadequate 0-29 6 - POINT GRADING SCALE

  28. FORM OF ASSESSMENT % CONTRIBUTION Theory Practical Component 1 Continuous Assessment (CASS) / SBA 10% 15% Component 2 Performance-based assessment • Research Paper • Development tools(Projek) 5% - - 20% Components 3 & 4 End-of-year Assessment • Theory Paper • Practical Paper 30% - - 20% Sub-totals 45% 55% TOTAL 100% ASSESSMENT (Weightings)

  29. NEW TEACHING APPROACHES • Outcomes-based • Learner centered • Place emphasis on critical thinking and problem solving • Assessment informs teaching and learning • Teachers are reflective practitioners • Skills, Knowledge, Values and Attitudes

  30. TEACHING & LEARNING SUPPORT MATERIAL • Text books • Internet • Reference books

  31. TEXTBOOKS • Exploring Java • Creative Programming in Java • Theory textbooks by Sandra Jacobs • The Facts by Monty Breytenbach

  32. WEBSITES http://scs.ucr.edu/train http://www.techtrainteam.com/services/olt/office2000/access.html http://www.theteacher99.btinternet.co.uk/theteacher/gcse/newgcse/index.htm http://www.internet4classrooms.com/on-line.htm http://computer.howstuffworks.com http://ergo.human.cornell.edu http://www.incredible.co.za

  33. REFERENCE BOOKS • Java: How to Program – Deitel & Deitel • Electronic books on the Java CD • Teach yourself java in 24 hours • Teach yourself java in 21 days • Java: First Contact • Java Unleashed

  34. EQUIPMENT • Computers (hardware) • Printers • Whiteboard • Data projector and a screen OR Net-op school (software)

  35. TRAINING NEEDS? • Formal: University/Technikon qualification • Degree/Diploma • ACE • Short courses • Informal: • WCED training • Java CD

  36. WITH INF0ROMATION TECHNOLOGY AS SUBJECT... the world is your oyster THANK YOU!!!!

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